Augmented Reality (AR): Market Shares, Strategies, and Forecasts, Worldwide, 2016 to 2022

Wiseguyreports.Com Adds “Augmented Reality (AR) Market -Market Demand, Growth, Opportunities, Manufacturers, Analysis of Top Key Players and Forecast to 2022” To Its Research Database.
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 Covered In This Report:
Worldwide AR markets are poised to achieve significant growth with the use of smartphone apps and headsets or glasses that are platforms to project digital information as images onto a game image or a work situation.
AR is in the early stages of an explosive growth cycle. The Pokemon Go phenomenon raid adoption raised awareness and expectation for the vision of augmented reality AR and digital enhancement of the surroundings. Digital enhancement as AR is just human explanation of our existing surroundings. Digital enhancement provides human explanations of the innate natural world and of the machines we use to perform work.
AR digital enhancement provides explanations and process predictions. Google pointed the way, as it so often does, to the AR opportunity with Google glass which failed, but spawned a large number of projects that have succeeded. All the AR vendors will reap the benefits of the Google original Google Glass huge AR marketing investment.

Augmented reality AR is set to become an indispensable part of people’s lives. AR is poised to take off as part of the much heralded Internet of things (IoT). Digital images become as much a part of the real world as the things we can touch and feel as they are integrated into everyday life. The reality is augmented by the digital images. Augmented reality is a misnomer to the extent that it implies that reality is somehow has something superimposed on it. Instead the reality exists, and the digital images blend in to enhance the experience of reality, make it more understandable or more interesting. The reality is not changed, it is not made better, it is understood better.

Use-cases for AR proliferate. Pokemon Go points the way to, illustrates, the huge game market opportunity looming on the ubiquitous smart phones.

Adoption of AR technology in the enterprise is growing. AR headsets and glasses are used in manufacturing, logistics, remote service, retail, medical, and education. One popular AR application is providing ‘see-what-I-see’ functionality, enabling off-site specialists to provide real-time guidance and expertise to troubleshoot an issue. Others superimpose process steps by step information on dials and switches in workflow situations.
Companies Profiled
Market Leaders
Sieko Epson
Infinity Augmented Reality
Selected Market Participants
  • ACEP / Try Live
  • Apple Augmented Reality (AR)
  • APX Labs
  • Atheer
  • Augmate
  • Augmedix
  • Blippar
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Table of Contents
Augmented Reality And Map Based Gaming Executive Summary 32
Augmented Reality 32
Augmented Reality Market Driving Forces 33
AR Game Program Development 35
Augmented Reality Market Shares 36
Augmented Reality Market Forecasts 38
  1. Augmented Reality And Map Based Gaming: Market Description And Market Dynamics 41
    1.1 Augmented Reality and Map Based Navigation 41
    1.1.1 Niantic Pokemon Go 41
    1.1.2 Niantic Generating $10 Million per Day 42
    1.2 Industrial Communicating 43
    1.2.1 Augmented Reality Communication Market Driving Forces 44
    1.2.2 Remote Telepresence Healthcare Diagnosis and Treatment 48
    1.2.3 Manufacturing and Engineering Uses Monitoring and Telepresence to Achieve Remote Repairs 49
    1.2.4 Local Law Enforcement, Border Patrol, and First Responder Markets Entering A New Era 50
    1.3 Industry Wearable Computing 54
    1.3.1 Industrial Logistics Robotic Market Driving Forces 54
    1.3.2 Robots Set To Bring A New Industrial Revolution 55
    1.4 Augmented Reality Platforms for HealthCare Improve the Quality Of Life 58
    1.4.1 Tele-Medicine and M-Health Market Driving Forces 59
    1.4.2 Real-Time Monitoring Of Physiological Data 61
    1.4.3 PTT Push Telemedicine 62
    1.4.4 M-Health and Tele-Medicine Market Convergence 63
    1.5 Augmented Reality (AR) Is Overlaying Pieces Of A Virtual World Over The Real World 65
    1.5.1 Augmented Reality Represents Data Analytics and Human Computer Interfaces 66
    1.5.2 Augmented Reality Apps 67
    1.5.3 Virtual Reality (VR) and Augmented Reality (AR) Compared 67
    1.5.4 Virtual Reality (VR) 68
    1.5.5 Augmented Reality (AR) 68
  2. Augmented Reality Market Shares And Forecasts 69
    2.1 Augmented Reality 69
    2.1.1 Augmented Reality Market Driving Forces 71
    2.1.2 AR Game Program Development 72
    2.2 Augmented Reality Market Shares 74
    2.2.1 Augmented Reality (AR) Market Shares 2015 78
    2.2.2 AR Components, Sensors, Processors, And Displays 80
    2.2.3 Niantic 80
    2.2.4 Darqi Augmented Reality Leverages Smartphones 81
    2.2.5 Vuforia 82
    2.2.6 Samsung 83
    2.2.7 MDA Geospatial – International 84
    2.2.8 Total Immersion Most Widely Used Commercial AR SDK 84
    2.2.9 Seiko Epson 84
    2.2.10 Google Glass 85
    2.2.11 Microsoft 85
    2.2.12 Intel / Recon 85
    2.2.13 APX Labs 85
    2.2.14 APX Labs Smart Glasses 86
    2.2.15 HP Aurasma Boosts Scalability and Performance for Augmented Reality with HP Cloud 86
    2.2.16 Blippar 87
    2.2.17 PTC 87
    2.2.18 Mojang Minecraft 89
    2.2.19 Valve Social Entertainment Platform 90
    2.3 Augmented Reality Market Forecasts 91
    2.3.1 Augmented Reality (AR) Segment Analysis 94
    2.3.2 Augmented Reality Segment Analysis, AR Smart Phone Game, AR Headset Games, AR Industrial Headset, And AR Industrial Smart Glasses, Units 96
    2.3.3 Augmented Reality (AR) Smart Phone Game Forecasts 97
    2.3.4 AR Headset and Wrist Games 99
    2.3.5 Augmented Reality AR Industrial Smart Glasses Forecasts 103
    2.3.6 Augmented Reality AR Industrial Headset Forecasts 107
    2.3.7 Venture Investment in Augmented Reality 109
    2.3.8 Augmented Reality Leverages AWS Cloud IT 111
    2.3.9 Augmented Reality IT Infrastructure Needs To Further Evolve 112
    2.3.10 Augmented Reality in Logistics 114
    2.3.11 Augmented Reality in Communication and Collaboration In Business-To-Business Sectors 115
    2.3.12 Augmented Reality in the Retail Business 115
    2.3.13 Augmented Reality to Enhance Shopping Experience Online 117
    2.3.14 Augmented Reality (AR) Gateway To Module Control Of Information 122
    2.3.15 Augmented Reality Remote Sensing and Communication Agricultural Applications 123
    2.3.16 Augmented Reality Step-by-Step, End-to-End Work Process for Government Infrastructure Projects 125
    2.3.17 Augmented Reality Remote Sensing for Oil Spill Applications 128
    2.3.18 Military Use Of Augmented Reality 129
    2.3.19 Augmented Reality Mining Applications 130
    2.4 Augmented Reality Use of Drones in GIS 130
    2.5 GIS: Augmented Reality Automatic Translation 131
    2.5.1 GIS Market Growth 132
    2.6 IOT 132
    2.7 Virtual Reality Market 134
    2.8 Augmented Reality Pricing 136
    2.8.1 Headset Pricing 136
    2.8.2 Wikitude SDK Pricing 137
    2.8.3 Epson Augmented Reality Glasses $700 139
    2.9 Augmented Reality Regional Analysis 139
    2.9.1 US Augmented Reality 142
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